SOMMAIRE

Mongolfio


THE BIG MONGOLFIO




Concept.

storyboard






Fur in Maya.




For have a good hairdressing and for break the linear effect, I created a variation in the guides.



Texturing in Mudbox.

Density and lenght map.


Displacement map.


Shading and Lighting in Relight.

I import  guide hair and create guided hair



In the guided style, i worked to the clump level and the varition effects.
Fur Shading.
Working to the spec, transparence, translucency and see how it reacts with the lights.


KeyLight intensity exemple.


For skin shading, i'm using perlin noise to have procedural spots.