THE BIG MONGOLFIO
Concept.
storyboard
Fur in Maya.
For have a good hairdressing and for break the linear effect, I created a variation in the guides.
Texturing in Mudbox.
Density and lenght map.
Displacement map.
Shading and Lighting in Relight.
I import guide hair and create guided hair
In the guided style, i worked to the clump level and the varition effects.
In the guided style, i worked to the clump level and the varition effects.
Fur Shading.
Working to the spec, transparence, translucency and see how it reacts with the lights.
For skin shading, i'm using perlin noise to have procedural spots.